Archive for the ‘ Fandom ’ Category

Henry Jenkins, Convergence Culture: Where old and new Media Collide, 2006, New York University Press

Welcome to convergence culture, where old and new media collide, where grassroots and corporate media intersect, where the power of the media producer and the power of the media consumer interact in unpredictable ways. (p2)

Convergence Culture explores the relationship between media convergence, participatory culture and collective intelligence. Much like Baym, Jenkins argues that convergence is not caused solely by technological innovation and should not be understood as such.  Rather it is the product of a cultural shift that encourages technology users to seek information and resources among multiple platforms and dispersed content.  Jenkins says, “Convergence occurs within the brains of individual consumers and through their social interactions with others. Each of us constructs our own personal mythology from bits and fragments of information extracted from the media flow and transformed into resources through which we make sense of our everyday lives.”  This harks back to Jones’ writings on cyberpunk culture, and the individual construction of meaning from ‘hypertext’ or information abstracted from context.

Jenkins also notes that paradigm shifts within the media industry is nothing new, and that during 1990s the prediction of a digital revolution was met with the assumption that old media would be pushed aside and the Internet would replace traditional broadcasting. He quotes George Gilder as saying “The computer industry is converging with the television industry in the same sense that the automobile converged with the horse, the TV converged with the nickelodeon, the word-processing program converged with the typewriter, the CAD program converged with the drafting board, and digital desktop publishing converged with the linotype machine and the letterpress.” (George Gilder, Of Life after Television: The coming transformation of Media and American Life, 1994 ed. New York: W.W. Norton p189. )  The dot com bust however, made it evident that this was not (at least immediately) going to be the case, and for many years the Internet, Television, and other media have co-existed and served as ancillary platforms for each other. This idea of convergence that Jenkins details as existing in the 1990s seems to be getting a renewal of late with multifunctional devices selling well at the moment, although it remain to be seen whether they will truly displace any other broadcast systems. However this merging of technologies may be more reflective of the type of content convergence that Jenkins quotes the Cheskin Report 2002 on.  This is reflected most easily in the rise in popularity of cloud computing in recent year.

  The old idea of convergence was that all devices would converge into one central device  that did everything for you (a la the universal remote). What we are now seeing is the hardware diverging while the content converges.  (Cheskin Research, Designing Digital Experiences for Youth, Market Insights Series, Fall 2002, pp8-9)

Jenkins talks about how history tells us that old media never truly dies as it is always evolving, rather it is the delivery technologies that become obsolete and get replaced.  A shift in the content, audience or social status of a medium may well occur but any medium which has been long established is unlikely to simply die out. He says: “When people take media into their own hands, the results can be wonderfully creative; they can also be bad news for all involved.”(p17)

In chapter 6 Jenkins deals with the 2004 Howard Dean Election Campaign (the same one that Jones’ Political Activism in the Digital Age deals with).  He quotes Garret LoPorto, a senior creative consultant for True Majority (a website with the aim to increase to increase voter participation and rally support behind a progressive agenda) which aims to make politics more playful, developing games and video to engage people politically in what they term ‘serious fun’.  “Locating people who share your beliefs is easy, LoPorto says, because we tend to seek out like-minded communities on the Web.” (p218)

Jenkins says that it was in these elections that we began to see people applying the convergence skills they had learned as consumers to political activism.   He notes the difference between the Internet as a ‘pull’ medium and television as a ‘push’ medium. This is important to election campaigns because, while the Internet is the ideal medium for hard core followers, or those with an active interest who seek out information but is unlikely to engage those without any prior interest.  Television has more opportunity to reach and engage with the undecided and uninterested.

When John Kerry announced running mate Jon Edwards, the Republican Party immediately responded by releasing a series of criticisms of Edwards to serve as talking points to their supporters.  Jenkins says,  “In publishing their talking points about Edwards on the Web, the [Republican Party) was not so much trying to spin the story as to give the public a toolkit that they could use to spin it themselves in their conversations with friends and neighbours.” In a way, this provides the supporters with a false sense of receiving the ‘hypertext’ (spin or context-free information) of the cyberpunk ethos discussed in Steve Jones’ Hyperpunk. This is reminecent of on of the main plot points of the film Inception (2011), which is that a person will only believe that something is their own idea if they can trace the genesis of the thought.  What Schudson calls the ‘Monitorial Citizen’ also contributes to this, as he believes that many citizens are vigilant, rather than proactive, but that when an issue is raised to them they will often make an effort to learn more about it. It may be worth exploring whether this is a potential entry point to becoming politically, socially or ideologically active.

 Monitorial citizens tend to be defensive rather than proactive…. The monitorial citizen engages in environmental surveillance more than information gathering. Picture parents watching small children at the community pool.  They are not gathering information; they are keeping an eye on the scene.  They look inactive but they are poised for action if action is required. The monitorial citizen is not an absentee citizen but watchful, even while he or she is doing something else. (Michael Schudson, Click Here for Democracy: A History and Critique of an Information-based Model of Citizenship, MIT Communication Forum)

This book is strongly influenced by the work of Pierre Levy.  Jenkins embraces Levy’s idea that participation gives the everyday users, audience and citizens power.

For Levy, at his most utopian, this emerging power to participate serves as a strong corrective to those traditional sources of power, though they will also seek means to turn it to their own ends. We are just learning how to exercise that power – individually and collectively – and we are still fighting to determine the terms under which we will be allowed to participate.  Many fear this power; others embrace it. There are no guarantees that we will use our new power any more responsibly than nation-states or corporations have exercised theirs. We are trying to hammer out the ethical codes and social contracts that will determine how we will relate to one another just as we are trying to determine how this power will insert itself into the entertainment system or into the political process. (p256)

Jenkin’s deals briefly with the concept of ‘smart mobs’ but it may be worthwhile looking further into smart mobs, as many of the groups that I will be looking at may be the natural descendants of the smart mobs, or even fall into this category themselves.

Smart mobs consist of people who are able to act in concert even if they don’t know each other. The people who make up smart mobs cooperate in ways never before possible because they carry devices that possess both communication and computing capabilities . … Groups of people using these tools will gain new forms of social power. (Howard Rheingold, Smart Mobs: The net Social Revolution, 2003. New York: Basic Books pxii)

Nancy K Baym, The New Shape of Online Community:The Example of Swedish Independent Music Fandom, 2007, First Monday

In The New Shape of Online Community, Nancy Baym discusses the online community for Swedish independent music fans, which she says represents a new form that many online groups are taking as the web disperses into multiple online and off-line platforms since the emergence of Web 2.0.  This is a participation observation analysis showing how the sites are interlinked at multiple levels. Many people argue that Web 2.0 indicates a shift from group-based communities revolving around interests to an egocentric network revolving around individuals. Baym, however, argues that online groups around interests have not disappeared or been replaced. She says that even though their members do build profiles and egocentric networks like MySpace and Facebook they are still actively participating in online groups in spaces like message boards, online multiplayer games, and USENET.

The group is dispersed over numerous websites so there is no centralised database or all-purpose central site.  Websites like last.fm allowed fans to create profiles and to be in a group simultaneously but many of the bigger sites host very little fan interaction. IT’S A TRAP! Is one of the few sits that offers a platform for social engagement and has 57% return visitors. The majority of fans simply visit sites to gather information.  Those who participate may write, leave comments, or link their public profiles on social networks to groups announcing their allegiance to Swedish independent music. Many fans also participate in file-sharing networks while others join online communities that engage them in local activities in their home towns.

Fandom’s pool and generate collective intelligence and effect. Individuals create self–concept and self–presentations within fan groups. Some become well known to other fans through fandom. These groups also develop a sense of shared identity. – p2

Although there are a number of different definitions of fandom, most agree that it is  “a collective of people organised socially around the shared appreciation of the pop culture object or objects”. The groups have a shared sense of identity and personal relationships form amongst them. Many have a shared ethos though disagreement is also common and maybe even encouraged and they are often highly creative.

Online fan communities now sit at the cutting edge of “convergence culture” in which popular culture materials and texts take form across multiple interlinked platforms. – p2

Since Swedish Indie fans are based both online and off-line and in various locations in both formats this begs the question: Does this qualify as a community?  Baym makes a comparison with physical geographical spaces where few members of the community ever frequent all of the shops, streets, restaurants and clubs etc in their town, nor do they meet everybody in the community.  Suggesting that these groups are more like an ‘ecosystem’ than a traditional community, she says that the term “networked collectivism” may be what is most preferred by these groups.

Nancy K Baym, Interpreting Soap Operas and Creating Community,1993, Indiana University press

While acknowledging that the two most commonly argued impacts that technology has on folklore are that it could either displace or destroy folkore practice, or provide new topics and help to disseminate folklore, in Interpreting Soap Operas and Creating Community: Inside a Computer–mediated Fan Culture (1993) Nancy Baym posits a third possible impact:  that computer networks can create entirely new community with its own distinct folklore traditions. She challenges the traditional concept of a folk group, which is one that shares a location and has face-to-face interaction, positioning R.a.t.s. -an USENET group about American daytime television- as a folk group that spans time zones and international boundaries.

Computer-mediated groups share the topics around which they organize, the system that links them, and the communication that passes between them. These three sets of resources are enough to create distinct ways of speaking, and hence distinctive folk groups and folkloric traditions. P144

In a way the group will develop their own shared social markers in the way that they talk and behave, creating their own etiquette and expectations for behaviour within the group.  Because R.a.t.s. was established in 1984 it is one of the oldest USENET groups it displays a highly developed culture. Even though it has a large number of participants, a small group of people do most of the performing, generating most of the conversation and receiving the highest name recognition.  This is a description I recognise as attributed to the B.N.F.s (Big Name Fans) of more modern day online fandoms.  The group has an initially system  so that people can easily identify what a thread is going to be about.  Again, it is common in modern day fandoms to label fan fiction and art with short hand descriptions, listing the genre, pairing (if any) and intended audience.  The methods of conveying emotion and traditional physical social cues like nods and winks that Baym discusses also remain evident in modern fandoms and online communities.

Baym believes that these traits indicate the creation of new folk groups within computer mediated communication.  She says:  “R.a.t.s. demonstrates that these networks can serve as the site for complex, interwoven, and personalized communities. These communities exist in asynchronous time and without shared location. As a result they rely more than ever on the traditionalization of communicative practice.” P174

 

 

 

When Becky met Chuck: How the breakdown of the fourth wall is affecting online fandom.

Becky and Chuck

When Becky met Chuck

Irene McGinn

School of Communications, Dublin City University.

Supervisor: Dr. Debbie Ging.

In part fulfilment of the requirement for the award of M.A. in Film and Television Studies, 2010.

 

Abstract

This dissertation examines the effects of the breakdown of the conventions and functions within traditional narrative that separate the audience from the text and the producers. I am particularly interested in the effects as they pertain to the fandom. Interaction through social networking websites and fan conventions has helped to create a sense of intimacy and collaboration between fans and producers. I will examine the possible repercussions of this, including ethical issues of privacy and power.

I primarily approach this through a case study of the television series Supernatural and its online fandom.  The story of Supernatural broadly centres on two brothers, Sam and Dean Winchester who fight ghosts, werewolves, vampires and various other paranormal creatures together. In this dissertation I examine the close relationship that fans of the series have with the producers. I also look particularly at the representations of the fans and the producers within the Supernatural text and how this correlates with the close fan/producer relationship that exists outside of the text. This is achieved via a combination of a textual analysis of a number of Supernatural episodes and a document analysis of existing interviews, videos, DVD extras and fan comments. Through this research I have found a disparity in fan representations relating to gender. I have also identified a number of positive and negative potential effects of a close fan/producer relationship.

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Misha’s Minons: A Case Study in Online Community formation and hierarchy.

Case Study: Misha's Minions

Cathrine Agnew & Irene McGinn

Introduction

We decided to study the community formation and hierarchical structure of Misha’s Minions, a community that arose from the twitter feed of actor Misha Collins (http://twitter.com/mishacollins). This twitter feed, created approximately one year ago, is constructed differently to other celebrity twitter feeds that we have encountered.  Rather than sharing details of his life and work, Misha Collins has created an alternate reality in which he is an overlord and his twitter followers are his minions. Taking inspiration from Misha, his fans (minions) took this idea and created a community around it.  In this community they are directly inspired by the ‘tweets’ (twitter posts) that Misha posts, but they have gone further than that, creating forums, facebook groups, maps, arts and writing that all contributes to the alternate reality established by the twitter feed.

We decided to conduct this study because one of Matt Hills’ main criticisms of many previous studies on fan culture is that they assume the pre-existence of a community rather than investigating this conception.

Previous studies have nothing to say on the emergence of fan cultures, precisely because they always assume a pre-constituted fan community and hence a set of fan ‘norms’ against which the fan as subject can be measured and placed, and through which the fan as subject can be determined. (Hills 2002 pxiv)

This struck us as an area we would be interested in looking into further which is why we decided to concentrate our study on the area of community formation and hierarchy. Misha’s Minons seemed to be a perfect community for this kind of study because its origins appeared to be relatively clear, in that the community grew from the twitter feed of a particular actor. We could therefore look at the forums on the related sites from the very first post.

We identified the sociological framework developed by Pierre Boudieu as containing a number of concepts that could perhaps be gainfully applied to the development of online communities. We also looked at theorists who had used Bourdieu’s work in areas similar to ours such as Sarah Thornton and John Fiske.

In order to do this we undertook a qualitative analysis of the related forums and then augmented our conclusions from this analysis with a short quantitative survey. We found that social capital appears to hold more weight within this community than other forms of capital and that the hierarchy does not conform to normative structures.

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